{"version":"1.0","provider_name":"Digital Childhoods","provider_url":"https:\/\/shcydigitalchildhoods.org\/dir","author_name":"Layla Koch","author_url":"https:\/\/shcydigitalchildhoods.org\/dir\/author\/lmkoch\/","title":"Wooden Bicycles: Children\u2019s Coding in the PC Era - Digital Childhoods","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"gn4LNvjcvm\"><a href=\"https:\/\/shcydigitalchildhoods.org\/dir\/wooden-bicycles-childrens-coding-in-the-pc-era\/\">Wooden Bicycles: Children\u2019s Coding in the PC Era<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/shcydigitalchildhoods.org\/dir\/wooden-bicycles-childrens-coding-in-the-pc-era\/embed\/#?secret=gn4LNvjcvm\" width=\"600\" height=\"338\" title=\"&#8220;Wooden Bicycles: Children\u2019s Coding in the PC Era&#8221; &#8212; Digital Childhoods\" data-secret=\"gn4LNvjcvm\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/shcydigitalchildhoods.org\/dir\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","thumbnail_url":"https:\/\/shcydigitalchildhoods.org\/dir\/wp-content\/uploads\/2025\/06\/Image-1.jpg","thumbnail_width":468,"thumbnail_height":355,"description":"Who won the Cold War? At the turn of the millennium, the United States seemed victorious in terms of technological development. As the Chinese magazine The World of Technology and Trade marveled in 1994, the US was at the forefront of the \u201ccomputer trade wars\u201d in marketing computers specifically to children, who could learn all about the world from the safety of their own homes.[1] The Space Race had long pressured both Americans and Soviets to invest in children\u2019s education. Already in the 1960s, Seymour Papert (1928-2016) piloted a children\u2019s software program at the MIT Artificial Intelligence Laboratory.[2] By the"}